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Making Your Live Action Role-Playing Game Accessible: Part 3 of 3

[19 Nov 2010 | by | Comments Off]

In the first and second parts of this series, I wrote about how to make your game easy to play, and how to keep players involved. In this third part, I’m going to talk about why people stop playing.

Convention Advice, Convention Related »

Making Your Live Action Role-Playing Game Accessible: Part 2 of 3

[16 Nov 2010 | by | Comments Off]

Today, I’m going to write about what should happen during the game: how to start the entertainment and keep the ball rolling.

Convention Advice, Convention Related »

Making Your Live Action Role-Playing Game Accessible: Part 1 of 3

[15 Nov 2010 | by | Comments Off]

Believe it or not, the key to gaining your players’ hearts and minds isn’t spending a huge sum of money on props and costuming. The key is to remove the obstacles between the
player and the game.